Procedures to Discover the Path Ahead + PDF
Create a world that changes the further you are from what is familiar. Use it for solo gaming, GM prep, GM-less games, drawing maps or worldbuilding just for fun. Use it for stories about fighting dragons, or stories with no fighting at all. Bring the world to life with random tables of everything from abstract social values to legumes.
What do I need?
- At least one six-sided die
- Pencil and paper
- Friends and other TTRPG books (optional)
Writing and example maps by Seedling Games
Art by Evlyn Moreau, Perplexing Ruins, Charles Ferguson-Avery, and Direquest
Cover by Thomas Novosel
A6 saddle-stitched zine, 28 B&W pages.
*PDF will be emailed once the physical item ships.