• $41.00
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What if Marie Kondo advised murder hoboes?

A Simple Effective Play-Based Method To Banish Encumbrance Forever

This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.


Rulebook: Manga-inspired PUR bound booklet, size B6 (125mm x 176mm). Color dust cover with 70 pages black & white interior.

Adventurer Card Decks: 51 double-sided post-it sized dry-erase cards.

Play-aids: Double-sided dry-erase playmat (featuring a stone that reminds me of my mother), X-card, Sparked joy card, Dungeon Generator table, and GonParis Classification table.

Various implements: dry-erase pen and a handful of sparked-joy pebbles.


A game designed by Kalum from The Rolistes Podcast.

Rules Editor: Chris S. Sims.

Graphic design: Francita Soto and Kalum 

Art by Bodie Hartley

Each boxset is manually packed by a Paris Gondo devotee to support the most invigorating and stimulating experience.

*Digital content: QR code for a digital copy of the rulebook, links to ready-to-play Miro board and material to easily play online is included in the box.

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