You are a hedge witch. You live in a little cottage in the woods and spend your days looking after the forest. Sometimes you have to do tough things the old-fashioned way. There’s a lot of work to be done, and you only have a little bit of magic.
Scrape your knees and get back up again in this cozy little game about the value of a hard-learned lesson and failing forward.
Hedge Witch can be played alone or with a friend. You will need two six-sided dice and a standard deck of playing cards including two Jokers.
"HEDGE WITCH tells the story of a little witch solving big problems. One day, their mentor vanishes, and the magic that makes their Forest special starts to fade away. It’s a lot of work for one person, but little witches can be very powerful!
The game utilizes fail-forward mechanics to empower players, not punish them. Failure IS an important part of the story of Hedge Witch—you get to use your failures as opportunities to level up and grow.
Generally, the tone of Hedge Witch is very cozy and gentle. I made it for my niece, who couldn’t find a group to play DnD with and had discovered that most solo games contained themes she found upsetting.
Speaking of upsetting, I thought too long and hard about the complexity of being an insectivore who lives in a magical forest where even the flies can tell you about their hopes and dreams, and thus FLYCATCHER was born. This single-sided postcard-sized minigame challenges players to play the role of a frog having an existential crisis, balancing hunger and empathy with dice rolls. It’s fun and weird and cute but the subject matter is just a little darker than the main game." - Justin Vandermeer
A5 saddle-stitched zine, 20 green pages
+ a a postcard-sized minigame, FLYCATCHER.
*PDFs will be emailed once the physical item ships.