The Weaver’s Observatory

Gem Room Games

  • $26.00
    Unit price per 

The Weaver’s Observatory is a two-player dramatic fantasy adventure about an explorer seeking to change their destiny by asking a boon of Fate herself. Set in an ancient tower outside time, the Climber shares memories of their life as they cross a moat of living dye, ascend through the threads of discarded fates, and navigate the mechanisms that construct the fate of all living things without knowing if their request is even possible.

Written for the Ennie Award-Winning Tunnel Goons (2019, Highland Paranormal Society), The Weaver’s Observatory uses a classic dungeon format to explore the life of a character for whom every other hope has been extinguished, and who knows that even if they survive they may return empty-handed. Can you change your past, or are your regrets essential to who you are today? Would you ask that the thread of your life be rewoven even if it must be cut in the process? The only way to know is to climb to the top of The Weaver’s Observatory

Featuring custom tapestry, embroidery, string figures, sculpture, photography, and illustration by fibers artist Kali Lawrie, The Weaver’s Observatory is an intimate, isolated adventure in a mostly abandoned, impossible place. As the Climber you’ll reveal memories from your past, major or mundane, as you slowly work your way through discarded realities and ancient machinery. As Fate, you’ll represent the tower and its few inhabitants, and ultimately decide if your tapestry can be rewoven and at what cost. Together you’ll learn who the Climber is, why they’ve gone to such lengths with no guarantee of success, and whether their story ends in fortune or tragedy. 

Key Features

  • A full set of custom Childhoods, Professions, and Paths to the Tower for use with Tunnel Goons or any Tunnel Goons-based game.
  • Guidance for setting The Weaver’s Observatory within the context of a larger campaign.
  • A seven-story tower of puzzles, hazards, and guards with hand-drawn maps and fiber art photography.
  • Six impossible realities each with six eras to explore, six companions trapped in the tower, and thirty-six moments in the tapestry of other lives.
  • Eight potential epilogues to guide the Weaver’s hand in bringing the adventure to a satisfying, if possibly tragic, conclusion.

A5 saddle-stitched zine, 52 pages.

We Also Recommend