GNOME - A game of Gnomish wonder and peril

Perplexing Ruins

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We dwell in forest deep,
we splash in pond of secrets
steeped.
To mountain or swamp frolic we,
in fields of poppies we sing with
glee.
Tend the wounded is our call,
creatures fierce, migthy or small.
Should the blade need be drawn,
A trick, more like, shall see you to 
dawn.
A spell we weave from the dust of
time,
For your sake, heed this rhyme.

Gnome is a hack of Tunnel Goons by Nate Treme. This means it uses 2d6 as the main resolution mechanic to reach or achieve a Difficulty Score. This has the novel effect of reducing a target's difficulty score upon the next attempt, hence building in weakening and attrition.

Create your Gnome from a combination of three Life Paths, which grant you Attribute Scores, items, and some narrative background.

The zine includes simple procedures for exploration, delving, and location creation, but remains a skeleton at heart. This means, there should be plenty of robust tools in here to grant more than sparks for ideas with actual structure, while remaining lose enough to add, hack, reduce, bolster to your heart's content.

Includes numerous tables for item generation, a bestiary of 20 creatures, a regional "almanac" for quickly creating new areas, a small list of NPCs and 20 Wilderness Encounters, and an Oracle tool for devising answers to Yes/No questions, generates random events, and offers a table of d20 Events, Subjects, Actions, Objects for dynamic on-the-fly creation!

Writing and illustrations by Perplexing Ruins

Mechanical concepts inspired and borrowed from Tunnel Goons by Nate Treme
Advanced Dungeon Goons by Jacob Fleming, There and Back Again by Ray Otus, and Against the Wind by Cezar Capacle. Oracle inspired by Chaoclypse.

A5 saddle-stitched zine, 38 pages.


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