The Book Includes:
- 120 pages of underwater weirdness.
- 6 skeleton backgrounds, ranging from cute to creepy.
- 20 locations, each with a dozen encounters.
- 36 spells inspired by ocean phenomena.
- 50 creatures inspired by real deep-sea life.
- 5 adventures to kick off your campaign.
Straightforward underwater sandbox. No swimming allowed, no oxygen required, no extra math. As a skeleton, you can treat the ocean floor like an alien world and jump right in.
Emergent adventures. Every random encounter in Bones Deep aims to draw you deeper into the setting. Warring factions, clues to hidden treasure, terrible foes, cute pets, and nefarious mysteries all compete for your attention. The book includes 5 detailed quests to kick off your campaign.
More real than you’d imagine. It was written by a team of folks who were heavily inspired by real deep-sea life, including a boat captain and an underwater educator. We even wrote the real-world scientific names of creatures so players can marvel at the wonders of the deep.
Hardcover purchases include the digital files:
- Hyperlinked PDF with handy navigation menus
- Accessible HTML version
- Hardcover PDF that mirrors the print version
- Character Sheets
- Rules Reference
Reviews & More
Plus One Exp Actual Play with the lead writer as a GM!
“I’m struck by how well it’s balanced between chasing the fun ideas and remembering this is a game to be played. I always wind up grinning when I read it.” - Evey Lockhart
“Can’t recommend this impressive content enough!! Who doesn’t want to be a skeleton scouring the depths of the ocean?” - Southpaw Gemini
“Horror with a sense of humor.” - Ian
Lauren Schirduan, Andrew Harrison, David Schirduan, Jacob Wood, John Gregory, Scott Stolarski, Evey Lockhart, and Mary Elizabeth McDonald.
Editing by: Jared Sinclair.
Artwork by: Laura Ketcham, Lucas Rolim, Johannes Jonstonus (1603-1675), and other public domain sources.
128 pages, casebound hardcover, A5. Full color.
*Digital files will be emailed once the physical item ships.