{"product_id":"cairn-players-guide-second-edition","title":"Cairn Player's Guide - Second Edition","description":"\u003cp\u003eCairn is an adventure game for one facilitator (the Warden) and at least one other player. Players act as hardened adventurers exploring a dark \u0026amp; mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly. \u003c\/p\u003e\n\u003cp\u003eCairn was written with the following design philosophies in mind:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNeutrality - The Warden’s role is to act as a neutral arbiter and\u003cbr\u003eportray the rules, situations, non-player characters\u003cbr\u003e(NPCs), and narrative clearly.\u003c\/li\u003e\n\u003cli\u003eClassless - A character’s role or skills are not limited by a single class. Instead, the equipment they carry and their experiences define their specialty.\u003c\/li\u003e\n\u003cli\u003eDeath - Characters may be powerful, but they are also vulnerable to harm in its many forms. Death is always around the corner, but it is never random or without warning.\u003c\/li\u003e\n\u003cli\u003eFiction First - Dice do not always reflect an obstacle’s difficulty or its outcome. Instead, success and failure are based on in-world elements and arbitrated by the Warden in dialogue with the players.\u003c\/li\u003e\n\u003cli\u003eGrowth - Characters are changed through in-world advancement, gaining new skills and abilities by surviving dangerous events and overcoming obstacles.\u003c\/li\u003e\n\u003cli\u003ePlayer Choice - Players should always understand the reasons behind the choices they’ve made, and information about potential risks should be provided freely and frequently.\u003c\/li\u003e\n\u003cli\u003ePrinciples - The Warden and the players each have guidelines that help foster a specific play experience defined by critical thinking, exploration, and an emergent narrative.\u003c\/li\u003e\n\u003cli\u003eShared Objectives - Players trust one another to engage with the shared setting, character goals, and party challenges. Therefore the party is typically working togethertowards a common goal, as a team. \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis book is a player's guide. The Warden will need \u003ca href=\"https:\/\/rattiincantati.com\/products\/cairn-wardens-guide-second-edition\"\u003ethe Warden's Guide\u003c\/a\u003e to run the game.\u003cbr\u003e\u003cbr\u003eAll the digital files are available for free \u003ca href=\"https:\/\/cairnrpg.com\/second-edition\/game-files\/\"\u003ehere\u003c\/a\u003e.\u003cbr\u003e\u003cbr\u003eWriting: Yochai Gal\u003cbr\u003eEditing \u0026amp; Development: \u003ca href=\"https:\/\/rattiincantati.com\/collections\/derek-b\"\u003eDerek B.\u003c\/a\u003e\u003cbr\u003eCopy Editing: Yossi Krausz\u003cbr\u003eLayout \u0026amp; Design: \u003ca href=\"https:\/\/rattiincantati.com\/collections\/adam-hensley\"\u003eAdam Hensley\u003c\/a\u003e\u003cbr\u003eCover Art: \u003ca href=\"https:\/\/rattiincantati.com\/collections\/bruno-prosaiko\"\u003eBruno Prosaiko\u003c\/a\u003e\u003cbr\u003eBackgrounds Art: \u003ca href=\"https:\/\/rattiincantati.com\/collections\/keny-widjaja\"\u003eKeny Widjaja\u003c\/a\u003e\u003cbr\u003eInterior Illustrations: Amanda Lee Franck\u003cbr\u003eWilderness Exploration Sketch: Adam Hensley\u003c\/p\u003e\n\u003cp\u003eA5 perfectbound softcover book, 88 B\u0026amp;W pages.\u003c\/p\u003e","brand":"Cairn Press","offers":[{"title":"Default Title","offer_id":50462349787373,"sku":"RIRPG26053","price":18.0,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0566\/4768\/0150\/files\/Cairn-Players-cover.webp?v=1789591563","url":"https:\/\/rattiincantati.com\/products\/cairn-players-guide-second-edition","provider":"ratti incantati","version":"1.0","type":"link"}